However, characters in the back row can cast spells, as well as be affected by spells and other special attacks that have range beyond the first row. Characters in the back row cannot swing weapons at enemies, nor can they get hurt by slashes and bites. This means that only character in the first row can attack with or be attacked by physical means. While exploring the dungeon, the first three slots occupy the front row, while the last three slots occupy the back row. Reordering a party Your party is composed of six slots. It's not guaranteed to work, especially if your Bishop/Wizard is low in experience, and there's a chance they may curse themselves if the item is in fact cursed. One exclusive option for Bishops/Wizards is the ability to IDENTIFY unidentified objects. You can also TRADE items, as well as gold, between characters in your party. You may USE an item, EQUIP different items, or even DROP one from your inventory. You may READ your spell books to learn which spells are available to you during the expedition, and cast a SPELL by typing out the name of the spell you would like to cast (or selecting it from a menu). However, in a camp, you have several more options. Inspecting character Inspecting a character in a camp is a lot like inspecting a character in the Training Grounds you can see all the vital information about the character. While camping, you have several options, including inspecting your characters (press the number of the associated character), REORDER the party, EQUIP your party, and LEAVE the camp to explore the maze. Once your party has been created and you choose the enter the Maze, you will begin in a camp.Ĭamping is something is always done just before you enter the maze, and can be done at virtually any time you are not engaged in combat. This is explained above in Gilgamesh's Tavern. You must have an assembled party of players ready to go before you can enter the Maze. It is in the Maze where you will explore, engage in combat with monsters, and obtain experience and treasure that permit your characters to grow in power. While the Castle and the Edge of Town allow you to maintain your characters and the party that they are in, the Maze is where the majority of the game actually takes place. This item will authorize you to use the second elevator that leads to much deeper levels of the dungeon without the need to go from staircase to staircase. You must engage in a particular fight and succeed in order to access the path that leads to the Blue Ribbon.However, only one statue is required in order to access a door found on the fourth floor. There are two statues located on the second floor.(In the NES version, there is an additional Gold key that you must collect on the second floor in order to open a door on the first floor.) These open locked doors that are found on the second floor. You must locate and obtain the Bronze and Silver keys on the first floor.There are, however, a few items that you should collect, relatively early on, in order to access deeper levels of the dungeon more easily. Aside from gaining enough experience to reach class levels that actually permit you to survive the trip to the tenth floor and subsequently the final battle that takes place there, there is very little else that you actually have to do. Werdna resides on the tenth floor, the lowest level of the dungeon maze. In order to beat the game, you must defeat the evil wizard Werdna in combat, and retrieve the amulet he stole.
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